Join details, server mutations, and gameplay expectations.
Launch Left 4 Dead 2 and click Connect, or type the following in your developer console:
No players are currently connected to the server.
| Map Name | Start Time | End Time | Duration | Players on Map |
|---|---|---|---|---|
| Dead Center (Level 1: Hotel) | Oct 16, 2026 22:54:54 | Current Map | 23d 10h 52m | |
| Dark Carnival (Level 1: Highway) | Oct 11, 2026 23:12:43 | Oct 16, 2026 22:54:54 | 4d 23h 42m | |
| The Passing (Level 3: Port) | Oct 11, 2026 22:49:19 | Oct 11, 2026 23:12:42 | 23m | |
| The Passing (Level 2: Bedlam) | Oct 11, 2026 22:32:27 | Oct 11, 2026 22:49:18 | 16m | |
| Dead Air (Level 1: Greenhouse) | Oct 09, 2026 22:36:51 | Oct 11, 2026 22:32:22 | 1d 23h 55m |
Watch out! Our custom server runs customized special infected classes with custom traits and rewards:
Immune to fire and explosive damage. Drops a ring of fire around its feet whenever hurt.
Biles from 4x longer range with 3x speed. Direct hits cause a 3s stun shake effect.
Spits fires instead of acid. Spawns bouncing fireballs towards survivors on a cooldown.
Spits ice. Survivors standing in the pool are frozen (0 speed) for 3 seconds.
Creates ice patches. Survivors walking over the ice are slowed down by 50%.
Pulls all survivors towards its position when taking damage using velocity vectors.
Immune to bullets but takes 2x damage from melee weapons. Has 50% extra HP.
90% invisible and makes no growls. Becomes visible for 2 seconds after pinning a player.
Moves 2x faster and has 2x HP. Target shifts dynamically to the next player on kills.